include('shared.lua')
 
--ENT.RenderGroup = RENDERGROUP_BOTH
 
function ENT:Draw()
	self.BaseClass.Draw(self)
end

function ENT:DrawTranslucent()
	self:Draw()
end

function ENT:BuildBonePositions( NumBones, NumPhysBones )
end
 
function ENT:SetRagdollBones( bIn )
	self.m_bRagdollSetup = bIn
end
 
function ENT:DoRagdollBone( PhysBoneNum, BoneNum )
end
